Chance Rolls in D&D May Assist You Become a Superior Dungeon Master

When I am a game master, I usually shied away from significant use of chance during my tabletop roleplaying sessions. My preference was for narrative flow and session development to be determined by deliberate decisions as opposed to the roll of a die. Recently, I decided to alter my method, and I'm truly glad I did.

A set of old-school polyhedral dice on a wooden surface.
A classic array of gaming dice from the 1970s.

The Spark: Watching an Improvised Tool

A popular streamed game utilizes a DM who frequently asks for "luck rolls" from the players. The process entails picking a specific dice and outlining possible results based on the number. This is essentially no unlike using a random table, these are devised on the spot when a player's action has no obvious conclusion.

I decided to try this approach at my own game, mostly because it looked novel and offered a break from my usual habits. The outcome were eye-opening, prompting me to reflect on the perennial tension between planning and randomization in a tabletop session.

An Emotional Story Beat

At a session, my group had just emerged from a city-wide battle. Afterwards, a cleric character wondered if two key NPCs—a sibling duo—had lived. Rather than choosing an outcome, I asked for a roll. I asked the player to roll a d20. The stakes were: on a 1-4, both were killed; a middling roll, only one succumbed; a high roll, they both lived.

The player rolled a 4. This triggered a incredibly emotional scene where the party discovered the bodies of their friends, forever holding hands in their final moments. The party conducted funeral rites, which was particularly meaningful due to prior story developments. In a concluding reward, I improvised that the forms were strangely restored, showing a spell-storing object. I rolled for, the bead's magical effect was exactly what the party needed to address another major quest obstacle. You simply orchestrate this type of magical coincidences.

A Dungeon Master running a focused roleplaying game with several players.
An experienced DM guides a session utilizing both planning and improvisation.

Improving Your Improvisation

This incident caused me to question if randomization and spontaneity are truly the essence of tabletop RPGs. While you are a meticulously planning DM, your improvisation muscles can rust. Adventurers frequently find joy in ignoring the most detailed plans. Therefore, a good DM needs to be able to think quickly and fabricate content on the fly.

Utilizing luck rolls is a excellent way to train these talents without going completely outside your usual style. The key is to deploy them for small-scale circumstances that won't drastically alter the campaign's main plot. For instance, I would avoid using it to establish if the main villain is a traitor. However, I would consider using it to decide whether the characters reach a location right after a major incident unfolds.

Enhancing Player Agency

This technique also works to make players feel invested and cultivate the impression that the game world is dynamic, progressing in reaction to their choices immediately. It combats the perception that they are merely pawns in a DM's sole story, thereby strengthening the cooperative aspect of storytelling.

This philosophy has long been integral to the core of D&D. Early editions were enamored with encounter generators, which fit a game focused on dungeon crawling. Even though modern D&D tends to prioritizes narrative and role-play, leading many DMs to feel they must prep extensively, it's not necessarily the required method.

Finding the Healthy Equilibrium

There is absolutely nothing wrong with being prepared. However, it's also fine no issue with letting go and permitting the dice to guide minor details rather than you. Direction is a significant factor in a DM's role. We need it to run the game, yet we often struggle to cede it, at times when doing so could be beneficial.

A piece of advice is this: Do not fear of relinquishing a bit of the reins. Experiment with a little randomness for inconsequential outcomes. You might just create that the surprising result is far more rewarding than anything you would have pre-written in advance.

Lisa Collins
Lisa Collins

Maya is a seasoned blackjack enthusiast with years of experience in casino gaming and strategy development.